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Chipmunk2d

Apps using Chipmunk2d

Download a list of all 764 Chipmunk2d customers with contacts.

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App Installs Publisher Publisher Email Publisher Social Publisher Website
228 Dao Thang *****@gmail.com - http://koolappstore.blogspot.com/
13K Beijing Laoyou Duozhi Internet Information Service Co., Ltd. *****@laoyouzhibo.com - http://www.laoyouzhibo.com/
5K Andrejs Fomcenko *****@gmail.com - https://fomand.me/go-gears/
2K 玉龙 曹 *****@163.com - http://loyo-soft.com/
486 UntitledD *****@hyperpad.com - https://www.hyperpad.com/
277 Hakan Dede *****@hotmail.com
linkedin facebook twitter instagram
http://www.hyperpad.com/
198 Kienguru *****@kienguru.vn
linkedin
http://kienguru.vn/
195 NumberShapes LLC - - http://www.number-shapes.com/
190 Gianluca Battisti -
linkedin
https://www.facebook.com/La-Pizza-Margherita-fatta-in-casa-Homemade-Pizza-Italian-Style-124388747638729/
184 智杰 王 *****@jianshu.com - -

Full list contains 764 apps using Chipmunk2d in the U.S, of which 585 are currently active and 11 have been updated over the past year, with publisher contacts included.

List updated on 21th August 2024

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Overview: What is Chipmunk2d?

Chipmunk2D is a powerful, lightweight, and fast 2D rigid body physics engine designed for use in video games and interactive simulations. This robust SDK (Software Development Kit) provides developers with a comprehensive set of tools to create realistic physics-based interactions in their applications. Chipmunk2D is written in C and can be easily integrated into projects using various programming languages, including C++, Objective-C, and Ruby, making it a versatile choice for game developers across different platforms. One of the key features of Chipmunk2D is its efficient collision detection system, which utilizes spatial hashing algorithms to quickly determine potential collisions between objects in the game world. This optimization allows for smooth performance even in scenarios with numerous dynamic bodies, making it ideal for complex simulations and fast-paced games. The engine also supports a wide range of collision shapes, including circles, polygons, and line segments, giving developers the flexibility to create diverse and intricate game environments. Chipmunk2D excels in handling realistic physics simulations, accurately modeling concepts such as gravity, friction, and elasticity. Developers can fine-tune these properties to achieve the desired level of realism or exaggeration in their games. The engine also provides advanced features like joints and constraints, allowing for the creation of complex mechanical systems and ragdoll physics. Another notable aspect of Chipmunk2D is its memory efficiency, making it suitable for resource-constrained devices such as mobile phones and tablets. The engine's small footprint and optimized algorithms ensure that it runs smoothly on a wide range of hardware configurations, from low-end devices to high-performance gaming rigs. Chipmunk2D offers a user-friendly API (Application Programming Interface) that simplifies the process of integrating physics simulations into games and applications. The well-documented codebase and extensive examples make it easy for developers to get started and implement advanced physics features quickly. Additionally, the engine supports both continuous and discrete collision detection methods, allowing developers to choose the most appropriate approach for their specific use case. The Chipmunk2D community actively maintains and updates the engine, ensuring that it remains compatible with the latest development environments and platforms. Regular releases include bug fixes, performance improvements, and new features, keeping the SDK at the forefront of 2D physics simulation technology. The open-source nature of Chipmunk2D also allows developers to contribute to its development and customize the engine to suit their specific needs. For game developers looking to create immersive 2D experiences with realistic physics, Chipmunk2D provides a robust and efficient solution. Its versatility, performance, and ease of use make it a popular choice for both indie developers and established studios working on projects ranging from simple mobile games to complex multi-platform titles. By leveraging the power of Chipmunk2D, developers can focus on creating engaging gameplay mechanics and visually stunning worlds, while the engine handles the intricate details of physics simulation.

Chipmunk2d Key Features

  • Chipmunk2D is a fast and lightweight 2D rigid body physics library written in C, designed for use in games and other interactive applications.
  • It provides a simple and efficient collision detection and response system, allowing developers to create realistic physics simulations in 2D environments.
  • The library supports various shapes for collision detection, including circles, polygons, and line segments, enabling developers to create complex objects and environments.
  • Chipmunk2D implements a spatial hash for broad-phase collision detection, which significantly improves performance when dealing with large numbers of objects.
  • The library offers a constraint system that allows for the creation of joints, springs, and other physical connections between bodies, enabling complex interactions and mechanisms.
  • Chipmunk2D provides a sleep management system that automatically puts inactive bodies to sleep, reducing computational overhead and improving overall performance.
  • The library includes a robust collision callback system, allowing developers to easily implement custom behavior for collision events between different object types.
  • Chipmunk2D supports continuous collision detection, which helps prevent fast-moving objects from passing through thin obstacles or other objects.
  • The library offers a deterministic simulation option, ensuring that physics calculations produce consistent results across different platforms and hardware configurations.
  • Chipmunk2D provides a simple API that is easy to integrate into existing game engines and frameworks, making it a popular choice for indie game developers and small studios.
  • The library includes utilities for converting between different coordinate systems, such as screen coordinates and physics world coordinates, simplifying integration with rendering systems.
  • Chipmunk2D offers debug drawing functionality, allowing developers to visualize collision shapes, constraints, and other physics-related information for debugging purposes.
  • The library supports custom memory allocation, enabling developers to optimize memory usage and performance for specific hardware or platform requirements.
  • Chipmunk2D includes a robust damping system for both linear and angular motion, allowing for more realistic simulation of friction and air resistance.
  • The library offers a flexible body type system, including dynamic, static, and kinematic bodies, providing developers with fine-grained control over object behavior in the physics simulation.
  • Chipmunk2D supports collision filtering, allowing developers to define which objects should or should not collide with each other, enabling complex gameplay mechanics and optimizations.
  • The library provides a timestep-independent simulation, ensuring consistent behavior regardless of frame rate or update frequency.
  • Chipmunk2D includes utilities for applying forces and impulses to bodies, enabling realistic interactions such as explosions, gravity, and player-controlled movement.
  • The library offers a query system for detecting objects within a given area or along a ray, facilitating implementation of features like AI line-of-sight checks and area-of-effect abilities.
  • Chipmunk2D supports compound shapes, allowing developers to create complex objects by combining multiple primitive shapes into a single collision representation.

Chipmunk2d Use Cases

  • Chipmunk2D is commonly used in 2D game development for implementing realistic physics simulations, allowing developers to create engaging and interactive environments. It can be utilized to simulate gravity, collisions, and object interactions in platformer games, puzzle games, and physics-based puzzle games.
  • In mobile app development, Chipmunk2D can be employed to create interactive user interfaces with realistic physics behaviors. This can enhance the user experience by providing intuitive and natural-feeling interactions, such as bouncing elements, sliding menus, or responsive buttons that react to touch with physical properties.
  • Chipmunk2D is valuable in educational software and simulations, where it can be used to create interactive physics experiments or demonstrations. Students can manipulate objects and observe how they behave under different conditions, helping to reinforce concepts in physics and mathematics.
  • In robotics and automation simulations, Chipmunk2D can be used to model and test robotic arm movements, object manipulation, and collision detection. This allows engineers to prototype and refine robotic systems in a virtual environment before implementing them in the real world.
  • Game prototyping and rapid development benefit from Chipmunk2D's simple integration and efficient performance. Developers can quickly implement physics-based gameplay mechanics and iterate on game ideas without the need for complex 3D physics engines.
  • Chipmunk2D is useful in creating interactive data visualizations and infographics. By applying physics properties to data points or visual elements, designers can create dynamic and engaging representations of information that respond to user input or change over time.
  • In architectural and engineering software, Chipmunk2D can be used to simulate structural integrity and stress tests on 2D models of buildings or mechanical components. This allows for quick assessments of design feasibility and potential weak points.
  • Chipmunk2D can be integrated into animation software to create physics-based animations for 2D characters or objects. This results in more natural and realistic movements, such as cloth simulations, particle effects, or character ragdoll physics.
  • In virtual reality (VR) and augmented reality (AR) applications, Chipmunk2D can be used to create interactive 2D overlays or interfaces that respond to user input with realistic physics. This enhances the immersive experience by providing tactile feedback and intuitive interactions.
  • Chipmunk2D is valuable in simulation software for training purposes, such as in logistics or manufacturing. It can be used to model the movement of goods on conveyor belts, the stacking of objects, or the interaction between different components in a production line.

Alternatives to Chipmunk2d

  • Box2D is a popular alternative to Chipmunk2D, offering a robust 2D physics engine for game development. It provides similar functionality for simulating rigid body dynamics, including collision detection and response. Box2D is widely used in various game engines and frameworks, making it a versatile choice for developers. It supports features like continuous collision detection, joints, and friction simulation, allowing for realistic physics interactions in 2D games and applications.
  • Bullet Physics is another notable alternative, although it's primarily known for 3D physics simulation. However, it also includes a 2D physics module that can be used as an alternative to Chipmunk2D. Bullet Physics offers a comprehensive set of features for both 2D and 3D physics simulations, making it suitable for projects that may require both types of physics in the future. It provides efficient collision detection algorithms and supports various constraints and joint types.
  • Matter.js is a JavaScript-based physics engine that can serve as an alternative to Chipmunk2D for web-based projects. It offers a lightweight and easy-to-use API for 2D rigid body physics simulations. Matter.js is particularly well-suited for browser-based games and interactive web applications. It provides features like collision detection, constraints, and composites, allowing developers to create complex physics-based interactions in their web projects.
  • Physijs is a physics plugin for Three.js, a popular 3D graphics library for web development. While primarily designed for 3D physics, Physijs can be used for 2D physics simulations as well by constraining objects to a plane. It leverages the Ammo.js physics engine, which is a port of Bullet Physics to JavaScript. Physijs provides a higher-level API that simplifies the integration of physics into Three.js projects, making it a viable alternative for developers working with web-based 3D graphics.
  • p2.js is a JavaScript 2D physics engine that can be used as an alternative to Chipmunk2D for web-based projects. It offers a range of features including rigid body dynamics, collision detection, and various constraint types. p2.js is designed to be modular and extensible, allowing developers to customize and optimize the engine for their specific needs. It's particularly well-suited for mobile web applications due to its performance optimizations.
  • Phaser is a popular HTML5 game framework that includes its own physics engine, which can serve as an alternative to Chipmunk2D for 2D game development. Phaser's physics engine is based on Arcade Physics, which provides a simplified physics simulation suitable for many types of 2D games. It offers features like velocity, acceleration, bounce, and collision detection, making it easy to create physics-based gameplay mechanics.
  • nphysics is a 2D and 3D physics engine written in Rust, which can be an alternative to Chipmunk2D for projects using Rust or requiring high-performance simulations. It provides a comprehensive set of features for rigid body dynamics, including various joint types and collision shapes. nphysics is designed to be modular and extensible, allowing developers to customize the engine for their specific requirements.
  • Pymunk is a Python wrapper for Chipmunk2D, which can be considered an alternative for developers who prefer working with Python. While it's based on the same underlying engine as Chipmunk2D, Pymunk provides a Python-friendly API and integration with popular Python libraries like Pygame. This makes it an excellent choice for developers creating 2D physics simulations or games in Python.
  • Forge2D is the official port of Box2D to Dart, making it a suitable alternative to Chipmunk2D for projects using the Dart programming language or the Flutter framework. It provides a comprehensive set of features for 2D physics simulations, including rigid body dynamics, collision detection, and various joint types. Forge2D is particularly useful for developers creating cross-platform mobile games or applications with Flutter.
  • JBox2D is a Java port of Box2D, offering an alternative to Chipmunk2D for Java-based projects. It provides a robust 2D physics engine with features similar to Box2D, including rigid body dynamics, collision detection, and various joint types. JBox2D is well-suited for Java game development frameworks and can be integrated into Android game projects as well.

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